backloggery now playing

backloggery now playing
now playing on the backlog

Sunday, 11 August 2013

Got given this as a gift for Christmas and was well excited to get it because it was 3DS exclusive at the time. Barely a month after I got it, it was announced it would come to all consoles and PC so I was understandably annoyed, but resolved to play it on it's platform of origin nevertheless. Highly enjoyable Resident Evil action. Harking back to the older style of more tension ,horror, puzzles and exploration than all out balls to the wall crazy action like it has become in the newer games. A couple of new additions to the Resident Evil gameplay brought by this one in the forms of customisable weapons that can have parts added to them to increase their abilities and a scanner that can be used to find hidden items (this needs to be used a lot because almost half, if not more, of the items are hidden this way). Interesting story as well that was a bit complex so I should go over it again to make sure I understand what actually happened. All in all, very little to fault this on. Great stuff from start to finish and a great showcase of the 3DS' power because it looked freaking gorgeous for a handheld game. Only minor complaint: a run button is needed. Or an easier dodge. It was hard to get out of the way of things in a hurry. More Resident Evil games like this please, Capcom. And less like Resident Evil 6.

Also, since I have been taking direct screenshots for almost everything lately through either video capture or emulation, I forgot how hard it is to take screenshots of a handheld with a camera. And I also forgot how unbelievably reflective the 3DS screen is. Making it many times harder. So the quality and quantity of screenshots for this game were sadly both quite low.

No comments:

Post a Comment