I played the full fat PC version of this game when it came out almost a year ago back in November 2012 and man was that an amazing game. Because it was made by the Burnout team at Criterion (who can do no wrong in my opion) it was pure racing carnage from start to finish all to the tune of an amazing soundtrack that just made it rock even more.
Most of the soundtrack was carried over to this portable version, but sadly, that was pretty much the only thing.
I got this iOS version during a Christmas sale last year shortly after I got the missus an iPad and played it in bits and pieces at the time, but by and large didn't play it much again until recently to put it to bed. Naturally, it has had to be simplified to work on a touch device but in the process, a lot has been lost. The touch steering feels clunky and un-precise. And this is a game that does need a lot of precision when racing at these speeds. So the loss of finesse in controls often results in a lot of wall slamming and loss of control. The method of vehicle acquisition has also changed a lot from the proper version's "Find it, Drive it" method. Which is sad because that was a cool system. Any car you found in the open world you could just start driving it and then afterwards switch to anytime you want. Most were out in the open world, but 10 of the best were won by shutting down the Most Wanted drivers. In this portable version, it resorts to a more traditional and cheaper method of buying the cars for cash that you have to win in races making getting them a much more tiresome affair.
I'd say this was a fun enough mobile game that's decent if you're on the go and don't have the option to play the proper one. But if you do have that option, just play the superior version because there's really no competition sadly and playing this one just makes me want to play it's bigger brother. I expected more from EA on this one to be honest. Because they have made some very awesome portable games before.
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