backloggery now playing

backloggery now playing
now playing on the backlog

Friday, 3 January 2014

Lots of fun but nothing really new in this second portable entry in the New Super Mario Bros. series



I’ve been interested in this sequel to New Super Mario Bros. for a while now, but due to my 3DS being American and it being region locked, I preferred to wait until I was back in America again to pick it up. 

I did greatly enjoy New Super Mario Bros. and New Super Mario Bros Wii, the later I played co-op with Big Phil and it was an insane mess.  But apart from the madness of bouncing off each other in co-op, and the series’ trademark Mega Mario power up which allows you to destroy everything on screen, I have never found anything terribly remarkable or memorable about the NSMB series.  They all seem quite samey and like they’re just going through the motions of a 2D Mario game.  They all also have the usual grass, fire, ice, sky etc world that Super Mario Bros. 3 was the first to pioneer.  The first half dozen or so 2D Mario games were all very distinct, different and memorable because they were changing and evolving alongside the hardware platforms that they appeared on.  Super Mario Bros. was very limited by the NES’s small technical abilities, but Super Mario Bros. 2 pushed them a bit further and looked very different (because it was originally a different game).  Super Mario Bros. 3 returned more to the old form, but introduced the world map and retainable power ups and many more conventions that are now standard.  Super Mario World introduced secret worlds, multiple exits to stages, saving etc.  Each of these games evolved and changed the Mario games with each new one adding in new features and abilities and each one being notably different.

But now it feels like all that can be done has been done and there is not much left to add other than the occasional new power up.  So the end result is that all the games in the NSMB series have a feeling of disposability and will never be as memorable or distinct as the older games.

All that being said, this was still an extremely solid and fun 2D Mario game.  It’s just more of the same, but when it’s this good to play, you don’t mind that as much.

The one new twist that this entry in the series does add is an obsession with coin hunting.  The game keeps tracks of total coins and you unlock small rewards at milestones.  There is also a new Coin Rush mode where you race through 3 stages as fast as possible to get as many coins as possible.  A kind of coin score attack if you will.  There are also various new methods to gathering coins such as the golden block which makes your head into a golden block with Mario’s face on it that will keep dishing out coins as long as you’re running until the timer runs out.  And a gold hoop which turns all enemies gold giving extra coin rewards for killing them and any kicked Koopa shells leave coins in their wakes.  I’m sure there are plenty of other new ways to farm coins, but these are just some of the ones I found.

I would definitely recommend this to any fan of the Mario games because Mario games are always a lot of fun and the coin hunting aspect does add a small new twist.  The only caveat would be the aforementioned feeling of overall sameness in these games.

First game beaten of the new year!  The end of the backlog creeps ever closer.

No comments:

Post a Comment