backloggery now playing

backloggery now playing
now playing on the backlog
Showing posts with label Humble Bundle. Show all posts
Showing posts with label Humble Bundle. Show all posts

Thursday, 24 October 2013

Swings and roundabouts on this indie title from the wacky mind of Tim Schafer


Another title from a Humble Bundle got quite some time ago and only getting to it now.

My first impressions of it were not great because of the quirky art style which seemed to be a bit of a knock-off of a Tim Burton film. But thankfully, this similarity faded as I went through it. You play as a young psychic kid who has gone to a summer camp for psychic kids where they are groomed and trained to become psychic agents or "Psychonauts". The basic gameplay is kind of similar to your basic action RPG. You explore and talk to people which unlocks dungeon-like levels where you have to perform platforming and general killing tasks to unlock badges that give you new skills and abilities. There are also many collectibles to get all over the place that will up your level (some skills have level requirements), increase your health, ammo and act as currency to buy necessary items. All the while having weird and wacky interactions with the other kids and teachers. Most of the design and writing are done by Tim Schafer who is well known for his humorous writing style having been behind such hits as Full Throttle, Grim Fandango and Brutal Legend. While his writing is generally quite funny, I found myself flip-flopping a lot on the writing on this one and half the time I couldn't decide if the writing was awful, awesome or awfully awesome. But thankfully, it did tend to go on a upward trend as the game progressed and got better.

There are a lot of genuinely interesting levels and set pieces too. A lot of them involve using a small magic door to go into peoples minds. So the level is based on what that persons psyche is like. And since everyones mind is different, this creates a very wide variety of themes and levels ranging from the perfectly geometrical, neat and organised mind of a german to a surreal suburban neighbourhood full of spies and conspiracy theories belonging to a mad security guard and even a risk like board game belonging to the mind of an orderly directly descended from Napoleon Bonaparte. This made for many different and interesting levels each one quite different from the last and needing different tactics. And because you were also dealing with people's psyches here you also did end up dealing with quite a lot of mental and emotional problems. The solving of which were usually the primary goal for the level. But these were actually dealt with in a surprisingly mature and proper manner which was quite a surprise to me in what was basically a comedy game.

One rather annoying downpoint was the grinding that was necessary to get money for required items and to get past level restrictions for new skills. It felt like this was just padding to make the game longer and was a bit tiresome. There were also a few weird difficulty walls along the way and a huge one right at the end that was very annoying seeing how close the ending was. But these were fairly minor quibbles in an otherwise very enjoyable and funny adventure.

I put this game off for quite a while because I really didn't have much of a clue what the hell it was about and I really hadn't ever heard anything about it. But once over a few initial hurdles at the start, it was a fun little action RPG that did result in quite a few laugh out loud moments. LOL.

Wednesday, 16 October 2013

Defending towers from zombies in extreme low detail

Defending towers from zombies in extreme low detail
I got this title a few years ago in one of the many excellent Humble Bundles but apart from doing one or two levels for a Steam Christmas challenge, I have not played a lot of it.  But me and Eugene were stuck for something to play the other night due to his rig, Shepard, being out of action from an RMA’d Corsair H100 cooler.  And this was a very fast one to download, so we went for it.  And we were pleasantly surprised.

I didn’t care too much for this game the first time I played it, but I was just trying to play it in a hurry to get the Steam badge.  Having more time to get into it, I enjoyed it more.  It’s your basic normal tower defence game only with some twists on the theme.  You are fighting a campaign against zombies (referred to as Zeds) in the 60s and the game board consists of a number of territories.  Zeds spread across the territories, as they do and it’s your job to contain them.  You do this by picking a zone and going in there. Levels of infestation can range from 1 (a small town with not a huge number of Zeds) to 4 (A huge city completely covered in them).  You can win in one of two ways:

Kill all the Zeds before nightfall (this is when they swarm you).  This is the harder option, but nets you the territory which will give you campaign points each turn for as long as you can hold it.

Evacuate a set number of people from the city before they are eaten.  This is the easier option, but the Zeds will still hold the territory giving them campaign points each turn.

We started off trying to play it the latter way, but were getting thoroughly trounced over and over again so when the Zeds had got all the campaign points they needed to get the overall win, we restarted on a slightly lower difficulty and went with the Zed killing and territory holding route and this worked out much better for us.

The actual tower defence part is the main meat of the game and you are assigned different units for each turn, up to 5 in total.  These units can range from very useful, like a mercenary who you can point to wherever you want and will kill anything he sees.  To quite useless like barricades that can be used to filter Zeds to one place and that’s about it.  The units can be upgraded as you get experience and time and success will unlock newer and better units that can bring in or rain down much death on the Zeds.  It’s all very tactical and trying to make the best of the units you have can make the difference between winning and losing.
It’s all a lot to take in at first and it seems quite easy to lose a campaign or two before you figure out what you are doing and have even a chance of winning.  But once you do, it gets to be a lot of fun.  The co-op mode allows two people to control different units at the same time.  So one can direct soldiers and the other can direct artillery for example.  Meaning less multi-tasking and getting caught out.  It’s an interesting way to do co-op tower defence that I can’t recall too many examples of and playing with a friend always makes it more fun.

The writing is quite funny as well and the descriptions of the various mercenary units and archive of the campaign are very good reading if you can stay away from killing Zeds long enough.  The one minor down point, if it really is one, is that the graphics are extremely basic.  And I do mean extremely.  You view the city top down and all the Zeds and people and most units are simply different colours little square dots.  Even the city itself is very low detail not being much more than a series of grey squares.  But one could argue that this is to allow you to focus on the tactical side and not get distracted.  I didn’t mind it much really.

A fun but short Zed killing romp that has a lot of replay value packed in there should you want to return to it and explore further.  Sadly, I did not get any screenshots of this one myself, so I will just post a few from the internets here:



Friday, 19 April 2013

Very curious little game. Knew it was going to be a mind fuck, but not on this scale. Strongly influenced by Silent Hill. And when I say "strongly influenced", I mean it's a essentially. 2D 16-Bit version of Silent Hill. The mental health mechanics are quite interesting and lead to 3 different endings. Think I got the middle one... It was a good bit easier than the Silent Hill games though due to some convenient escape clauses for ammo and health. But still very tense, atmospheric and quite scary. Still trying to wrap my head round the actual plot...seems to be a trend recently in indie games that they have supremely obscure plots. Humble Bundle win for sure.

Thursday, 4 April 2013

Awesome little game with lots of charm and character. Captured the essence of classic retro adventure games very nicely. With atmospheric retro tunes too. Much more to unlock too. Fun through and through up until the end boss(es) which were a touch cheap. Other than that, pretty much faultless. Definite Humble Bundle win.

Tuesday, 2 April 2013

So. Unbelievably. Fucking. Hard. And not even in an enjoyable way like Super Meat Boy. This was just a merciless unyielding and cheap kind of hard. Because of my experience with Bit.Trip Beat which would allow you multiple hits before death, this one allows one hit and then puts you back to the start of the level. Despite having what appears to be health pick ups, you can only ever take one hit and you go back to the start of the level. And unlike Super Meat Boy where it will only take you 20-30 seconds tops to get back to where you were, some of the levels in this were minutes long. And one fuck up near the end will put you right back to the start. Just pure maddening. The style of the game did initially appeal to me but the cheap difficulty put me off it very quick. When you do get on a roll, it is a lot of fun, but those runs are usually short lived before you fall a cropper of yet another cheap death and reset to the start of the level. I was considering playing more of the Bit.Trip games but after this one, I will have to examine them more carefully to see if they are as cheap or not...Humble Bundle loss...

Sunday, 24 March 2013

Damn hard. Damn damn hard. But again not quite as hard as I was expecting from what everyone said... Very hard but oddly very rarely frustrating with the exception of a a few levels towards the end. Might be because of the short levels or the quick restarts. But despite the amazing difficulty, it was still a lot of fun to play and it always felt very satisfying when you did win. Another definite Humble Bundle win.

Saturday, 23 March 2013

Interesting premise for a game. But easy to nerf most of the levels with a pulley system or just building up blocks. Reminded me a bit of Scribblenauts. Even though I haven't played that. A semi-win for Humble Bundle.

Friday, 22 March 2013

Interesting little game. Odd combination between RTS and tower defence. All reviews said it was very hard to understand and needed huge amounts of planning and tweaking but it was easy enough to steam roller the main missions with just a fleet of heavy cruisers with as much fire power and armour as affordable. I'm sure the expanded missions would require a lot more tweaking. A semi Humble Indie Bundle win. It was good, but not up to the quality of the rest of the games in their packs...

Thursday, 21 March 2013

Damn screenshots didn't work. Might have been something to do with this starting life as an Adobe Flash game. Despite that, another awesome Humble Indie Bundle win. Quite hard. But nowhere near as hard as I was expecting from what most people claimed it to be. Nowhere near as long as I was expecting either. Mostly due to the ample checkpoints. But still loads of fun and love the retro C64 graphical style. Very very awesome.

So. Fucking. Hard. And very Russian too. Did not care for this one. A Humble Bundle failure.

Wednesday, 20 March 2013

Another bargainous game from the Humble Bundles. This time a curious geometry based rolling puzzle game where a kid finds a ball on a beach and then dreams about rolling the ball around the place through puzzles. Fun and challenging but never maddeningly difficult and short enough that it didn't get tiresom. Nice ambient art style too.

Monday, 18 March 2013

Interesting little puzzle/arcade game. Very fucking hard though. And slow-paced. One of the lesser entries in the Humble Bundle...

Wednesday, 6 March 2013

Interesting little tower defense game...also bone-shatteringly hard. Particularly in the later levels. But simple enough so as not to get bogged down in the technicalities and just enjoy killing the titans. Love the retro graphics and music too. Played a bit of this for Steam badges in Christmas 2011. Only just now getting back to complete the main campaign. Yet another Humble Indie Bundle win. Might keep going with the titles from them...

Sunday, 3 March 2013

An entire game based on sliding tile puzzles More fun than it sounds because it was mixed up a lot with gears (the best puzzles), dual sided tiles, pipes, balloons, combining varieties of these to make all sorts of machines and much more. Extremely hard once in the later levels, but still lots of brain-teasing fun. Another Humble Indie bundle win.

Thursday, 28 February 2013

Awesome little indie game with great atmosphere and fantastic tunes. Can't make head nor tell of the story, but just a joy to play all round. Boss fights in particular are epic and awe-inspiring despite what they would first appear. And the narration is hilarious. And the old skool graphics despite being limited do a great job of creating the world and the characters. Everyone play it. It's short but very sweet

Thursday, 21 February 2013

Cool little indie puzzle game. Art style was good but at the same time a little...creepy..a bit monty python-esque. Brought about a feeling of isolation for some reason...

Sunday, 6 May 2012

Lots of madcap super pong fun. But mentally and physically draining

Sunday, 26 February 2012

good shit. Mind bending too

Monday, 6 February 2012


lots of fun. like a new skool streets of rage with more speed and blood and mess. stylish and impressive. co-op prologue is a good addition too. didnt like killing liam neeson though...

Saturday, 14 January 2012

Well, finished one of the many ones I started in the gift pile. May mars live long and free