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Showing posts with label Tom Clancy's. Show all posts
Showing posts with label Tom Clancy's. Show all posts

Sunday, 25 August 2013

The Blacklist ended up being more blood red than black


Been looking forward to this one for quite a while. I was a little wary of this one because it was stated quite early on that it would not feature Michael Ironside as the voice of Sam Fisher, which was a large part of the characters charm. It was very jarring when first starting the game to have Sam talk and hearing a different voice, but you eventually get used to it. But you get used to it in the way that you start to think of him as a different character and not Sam Fisher which is kind of sad.
Gameplay wise, it keeps a lot of Conviction's new moves like jumping between cover and executions and being able to climb around like a monkey. But you can do executions on the move now and easily switch between lethal and non lethal takedowns and sprint through areas if necessary.

You must also now pay to get equipment and weapon upgrades rather than just have them handed to you which means you can tailor your load-outs to how you want to play. You gain money based on how well you perform in each of 3 areas: Ghost (never be detected), Panther (stealthily kill people) and Assault (flatout murder). Some people complain that the new Splinter Cells drift too far away from the sneaking and stealth and too much towards action. I would disagree with this. You can still go full stealth if you want to. But you also now have the option to be aggressive and go on the attack if you want/need to which would almost always result in instant death if you tried it in the older games in the series. The game is still geared towards preferring stealth but it is good to now have the option to attack if things go wrong. One problem with this however is that there are now sections where you have little choice to go full out attack. And these can easily go very wrong because a few shots will still kill you. And there are now more heavily armoured enemies that can not just be headshotted.

There were also quite a few multiple choice moments where I usually picked the murder option. But I'm not sure what the alternative pathways did so I will have to look into these.

All in all another very enjoyable entry in the Splinter Cell series (only slightly hurt by a lack of Michael Ironside) which is always very extremely satisfying when you get a good rhythm going of sneak, kill, sneak, win. But why was Victor Coste in it at all....

Side note: I heard there were a lot of technical issues, long load times and not great visuals on the console versions of this game. To those people, I issue the following advice: play it on a PC in DirectX 11. It looks eyeball-scorchingly gorgeous and the longest loading screen you'll see are the licensing ones (like Unreal Engine, Nvidia, etc) you see when booting the game.

Another side note: This game brings my backlog down to 50. So close....

Thoughts in the comments below!

Tuesday, 7 May 2013

An expansion pack, so more of the same really. I'm sure this kind of tactical planning stuff would be fun if you get into it, but I just wasn't feeling it.

Monday, 6 May 2013

Even more tactical than Ghost Recon with planning out every step of the attack. And no way to save mid mission. A bit too heavy for me. But managed to push through it.

Saturday, 4 May 2013

Lots more tactical murdering. But this one seemed the hardest of the bunch yet. Way more goons and lots of tight enclosed spaces causing stand offs. Clever name again also, seeing as it was set in Cuba. Final mission was quite tricky being a capture the enemy alive deal. But my soldiers kept shooting him. So I had to shoot my own men to stop them doing that and then capture him myself. Did enjoy these games. Looking forward to the newer ones a bit more now. Although I'm not sure how well the continuous quick save/quick reload method of play that was required for this will hold up in a co-op game with 2 players...

They didn't call it a desert siege for nothing. More of the same tactical face shooting action.

Friday, 3 May 2013

Serious tactical shooter action. Can be played both in first person direct control mode or in a strategic overseer commanding mode. I preferred the later. Tried to play Ghost Recon Advanced Warfighter in co-op before and it didn't seem terribly well suited to it due to it's slow and serious pace. But it seemed to work better in single player where you can take your time to plan things out without boring a 2nd person. Has also held up surprisingly well for a game of it's age. Pleasantly surprising one, this. On to the expansion packs!

Thursday, 7 February 2013

Bit of a meh RTS game. Not much of a story behind it and almost all engagements were of the same 3 mission type cut outs. Nowhere near as epic as I was expecting World War III to be...

Sunday, 16 September 2012

Fun like the last one but seemed to have a lot of pointless UAV based missions...and take offs...and landings...and most enemy planes had unlimited countermeasures. And severe networking issues. All this made it less fun than the first. But still decent enough

Saturday, 11 August 2012

Tricky to get the networking working (like all Ubisoft games) but once done provided many hours of co-op dogfighting fun. I especially enjoyed the "assistance off" mode which was dramatic and cool

Friday, 27 July 2012

Very nice Android version. Looking forward to playing its big brother in co-op on pc.

Monday, 23 July 2012

Another awesome android game. Like the tactical shooting. Think it was using the same engine as Splinter Cell Conviction HD...

Friday, 8 July 2011

All splinter cell games done now except 6th gen version of double agent.should I bother?#splintercellessentials #splintercell

Tuesday, 5 July 2011

Just when you thought it was safe to turn your back to a dark corner, you get a knife in your spine.#splintercellessentials

Friday, 10 June 2011

He's looking for answers, for the truth. He will stand by his convictions. #splintercellconvictionhd

Tuesday, 7 June 2011

Fisher may be one of the baddest asses ever but controlling him with a touch screen is hard.#splintercellconvictionhd

Saturday, 5 February 2011

back in sin city again. for a very similar game, made on the same engine, only with checkpoints and "story" not removed for co-op this time. but we still had no idea what was happening in the actual plot....

lot of material re-used in it. including many of the hired goon's lines.

but even a midlly annoying game like this can be made much more epic by adding some sweet tunes. i.e. the tron legacy soundtrack

Saturday, 29 January 2011

shooting up crims in sin city. only without checkpoints and no semblence of plot....just because its done co-operatively