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now playing on the backlog

Sunday, 27 May 2012

Final Rock Band game! Yay! This one seem was a lot more crazy fun that the usual, and the short song option was nice. Lots of cool LEGO references too. Good shit.

Good old fashioned rock Band fun. With so much ball tripping..

Sunday, 20 May 2012

Fantastic stuff. Motion plus gives better sword control. Challenging yet satisfying and only occasionally annoying. Only minor drawback is the lack of variety of areas. Visited the same 3 main places twice each. Apart from that 1 minor quibble, a fantastic game. and provided great starts to and explanations of most of the long running Zelda traditions.

Saturday, 19 May 2012

Good co-op fun. Until the last level...which was just pure sadism. Apart from that, very nicely produced. Pretty visuals (if a little busy at times) and good mechanics. Even though the thief was pretty much useless.

Thursday, 17 May 2012

Lubriciously difficult in some parts. But still a lot of swingy shooty action.

Monday, 14 May 2012

99% identical to its predecessor. But still had enough new parts to keep it interesting. As well as a much needed checkpoint system. Apart from that, the same old tape or die co-op awesomeness

Monday, 7 May 2012

700th game finished milestone! Also very very close to 60% total completion. Sweet.

As far as this game goes...I think I preferred seasons. It was more actiony. This one was fun, but a bit strange. It pulled a lot of races, characters and settings from Hyrule (that really shouldnt be in Labyrnia) and specifically from Ocarins of Time. Possible because both the Oracle games were released not long after Ocarina of Time so they wanted to cash in on it a bit with familiar aspects. The linking system is clever though. A lot of actions carried over and characters remember you and such and linking the 2 games provides a better "Real" ending.

Only 1 proper Zelda game left now. The most recent Skyward Sword. Probably wont bother with the knock off CD-I games or the BS snes remakes. But may do some of the Tingle spin offs...time will tell. They do look interesting.

Sunday, 6 May 2012

Lots of madcap super pong fun. But mentally and physically draining

Saturday, 5 May 2012

Much worse than we expected... Was expecting Army of Two with swords and much worse. But it had its moments. And a lot of technical and polish issues such as clipping, bad lip syncing, awful camera, lack of checkpoints. Could have been a lot more

Wednesday, 2 May 2012

Another long forgotten game thrown to the wayside what was probably over 10 years ago finally finished. Feels good. The game itself is a little strange...feels like Link's Awakening...but is not Link's Awakening...it uses the same engine but is upgraded with colour and such and a whole new world and story. But still uses a lot of common items, graphics, environments and enemies. Game itself was fun enough but quite annoying in some parts. Lacked the polish and balance of a pure Nintendo Zelda game I'd say. Still a fine addition to the series though.

Sunday, 29 April 2012

Super awesome. Very nice use of co-op with clever puzzles and excellent flow/controls and lots and lots of fun. Need many more games like this

Wednesday, 25 April 2012

Interesting little adventure game. Good feeling of familiarity with the show. Kind of like a dumbed down point and click adventure. Don't know if I'll play all episodes though...

Monday, 23 April 2012

Awesome classic zelda action. Seemed short at first, but last few parts really made up for it. Last leg in particular was exhausting. Medium dungeon, Huge dungeon, battle with 6 small trains, battle with 1 huge train, battle with small boss, battle with huge boss.

Still a solid zelda romp

Monday, 16 April 2012

Good old Rock Band action, with an awesome catalogue of songs. But the career mode is the stupidest of any guitar game yet. It dragged a lot, facilitated pointless grinding and lasted way too long. Funny ending though

Sunday, 15 April 2012

A decent enough "trying to be gears" shooter. Copied the "slow walking and talking" and "hold Y to look" mechanisims. Not quite as bad as we expected it to be. Despite the awful aiming, toy like enemies (of which there were only 4 kinds). Also lacking any kind of real plot. But it was mercifully short. Clearly rushed out to tie in with the film. And serious over-use of the terminator theme and hammer sound effect, both of which lose their emotional impact when they are constantly played

Saturday, 14 April 2012

A lot longer than we expected it to be...and a lot harder in places too. But nonetheless, very very well put together. Gorgeous visuals and weirdly addictive music. A good throwback to old skool 2d platformers. Well reccomended. Lots of fun in co-op too.

Thursday, 12 April 2012

A definite struggle to finish. very boring and repetitive. 12 levels in total, but only 6 really cause we had to do them all twice. also featured weird characters who werent the real ghostbusters and so dont matter. one of them was called b-gone.....enough said

Monday, 9 April 2012

punks

Friday, 6 April 2012

much more fun than world at war. Reznov is nuts also