backloggery now playing

backloggery now playing
now playing on the backlog

Saturday, 7 September 2013

Phantasy Star Online. Only offline. And with an odd card battle system.

Picked this game up not long after it came out in 2004 (9 years ago now) after the high of becoming seriously addicted to Phantasy Star Online Episode I & II. But because it was so vastly different to it's predecessor, I only briefly played it and then went back to that old favourite again. I finally returned to it this week to close it out for good and I can safely say I wasn't missing out on much.

I never got into card battle games much with a few exceptions and this one didn't really suck me in either. The basic premise of the game is rolling dice to see how many moves of 'equip' (equipping equipment cards) ,'move' (moving your character(s) around the game board) and 'action' (lamping people on the head or shooting them in the face) you can do. You collect cards of weapons, gear and creatures from the PSO universe and then use them to own people in battle starting off with crap and slowly working your way up to specialist rare equipment just like in regular Phantasy Star Online. But I couldn't help shake the feeling the whole way through that this was just a card game that had been designed separately and then had the Phantasy Star license slapped onto it to help it sell. The plot was also extremely nonsensical (even more so than usual) and I had very little idea of what was going on even at the end.

One major downside to playing this game was it did get me thinking about playing Phantasy Star Online Episode I & II again. And that is not something I should do because I will just get severely addicted again.

But one upside to finishing this is that it's another system closed off on the backlog. This is the final GameCube game crossed off it.

No comments:

Post a Comment