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Tuesday 17 September 2013

Hitting the greens again with Mario and friends. And enemies.

Yet another long forgotten entry to clean up. Not much to say about this really except that it's very similar to Mario Golf: Toadstool Tour that I played earlier in the year only it doesn't look as good. Controls and gameplay are pretty much identical bar one large annoyance: to unlock all the courses, you need to rack up huge numbers of points and the quickest way to do this is to just play the courses over and over again so it gets very repetitive. I much prefer the style of getting a gold cup to unlock the next one as is traditional with most golf games.

One other notable feature that makes this golf game different is the ability to use the little known Nintendo 64 Transfer Pak with it. If you were fortunate enough to own a Transfer Pak (which I did after hunting down a copy of Pokemon Stadium on eBay that included it in the box) and if you were also lucky enough to have had played the much more awesome RPG-like Game Boy version of Mario Golf, (which I did extensively after purchasing it one summer in France because....well, what else are you going to do in France?) you can transfer your buffed up character onto the N64 version and use them on there. But while this seems good in theory, your GB characters take a hit in the number of points they can earn so it isn't actually that much of a perk.

All in all, a sadly forgettable Mario Golf experience far outshadowed by it's younger portable counterpart. If you want Mario Golf, just play the Game Boy one instead. Seriously, it's got RPG stad building and special unlockable clubs and permanent choices you have to make about your swing statistics and everything. It's great. I hear the GBA one, Mario Golf: Advance Tour is also awesome and like a more advanced version of the GB game. Maybe I will have to try that one some day....

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