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now playing on the backlog

Monday, 28 February 2011

the grid's a freakin dangerous place....

Saturday, 26 February 2011

"i dont remember anything about that night....i probably dont have anything to do with my wifes killing"

lynch is a fucking nut bag. full on. good gorey crime drama though. so very messy. much better than i was expecting. looking forward to playing the sequel. meant to be much messier. to the point of being nauseating.

Sunday, 20 February 2011

kill them! get them! get them! kill them! get them! kill them! kill them! get them!
get them then kill them!
no, kill them, THEN get them!

Saturday, 12 February 2011

its time to get seriously serious

Saturday, 5 February 2011

back in sin city again. for a very similar game, made on the same engine, only with checkpoints and "story" not removed for co-op this time. but we still had no idea what was happening in the actual plot....

lot of material re-used in it. including many of the hired goon's lines.

but even a midlly annoying game like this can be made much more epic by adding some sweet tunes. i.e. the tron legacy soundtrack

Thursday, 3 February 2011

livin it up at the hotel california

Saturday, 29 January 2011

shooting up crims in sin city. only without checkpoints and no semblence of plot....just because its done co-operatively

Monday, 24 January 2011

chillin with the rock gods

Saturday, 22 January 2011

there really AINT no rest for the wicked. borderlands was one long ass game. quite repetitive, but picked up a lot towards the end when the shit hit the fan. sadly, the goty edition did not come with the dlc on disc...

Monday, 17 January 2011

nothing quite like seeing your avatar rocking sweet guitar licks.

and rock bands song list seems infinitely larger than guitar heros. plus they can be used across all the games

Saturday, 15 January 2011

you have earned 100,000 points!

you rock!

Monday, 10 January 2011

the real driving simulator is back. about time too

Monday, 13 December 2010

rock is sponge

Sunday, 12 December 2010

you know, there aint no rest for the wicked

Saturday, 11 December 2010

damn zombies

Saturday, 4 December 2010

again, been a while. played several games since last time.

went through the 3 dead rising games in order (#1. case zero, #2).

the first one was rather hard to get into at first because of its unusual design aimed at playing it through more than once....and its save system which caused me to die a lot and have to repeat my steps many times. but i eventually devised a scheme to get the uber mega buster gun, and restart the game which made things much more enjoyable and easier.

case zero was very short and is simply a paid demo of the 2nd game, but it does give achievements and allow you to carry through levels and stuff onto the main game.

so when i did start the main game, i was a bit better prepared. it was much more easy to get into compared to the first. although there were no super weapons like the first, the levels seemed to come easier and the combo weapons provided some extra killing ability. and the pre order dlc ninja costume which made zombies pretty much ignore you also help. i had finished it and was in the process of trying to get a few more achievements when i fucked up my xbox and had to send it back to get repaired.

since then, i have been playing a few other games with eugene.

namly left 4 dead 2 which i got last christmas and am finally getting round to. not terribly different to the first, but not a bad thing. same old zombie killing action.

we also played lost planet 2 which was surprisingly amazing. i was expecting a simple 3rd person shooter, but the sheer scale of operations and epic-ness of some of the encounters blew us both away....some highlights included going inside an alien the size of a warehouse and shooting its heart apart, taking out an alien worm the size of a village with a railgun the size of a large house mounted on twin trains, and going inside of an alien the size of a small island to kill it from the inside and then dropping an orbital laser built into a large asteroid into its mouth and then firing it again causing an explosion covering roughly 1/3 of the planet. unbelievable stuff....

also finall played alien hominind with phil. pretty hard, but good old skool shooter action.

also played lego batman and lego harry potter with eugene. didnt finish harry potter, because it was too....weird and different and we had no idea what was going on. lego batman was much more like the rest and more fun as we got to beat everyone up

Sunday, 31 October 2010

wow....force unleashed was very short. feel like i only started it and it was over. 9 levels in total. none of which were terribly long....

and some of them were multiple sub levels of the same location. so only 5 locations in total. and one of those was just basically a cinematic...so 4 really. haha. still a jolly jedi jaunt though. endings a little implausable....darth vader cannot be restrained. haha

Saturday, 30 October 2010

been a while. played a few things since the last post...

Dante's inferno: total god of war clone. and i mean total. even down to the button assignments, movements, enemy types, etc. it just replaces greek mythology with christian mythology. nevertheless, i still enjoyed it. very....visceral depiction of the circles of hell. and god of war gameplay is always fun.

Advance wars:
finished this while over visiting Britt. Still just as hard as i remember it. needed quite a lot of help in many places....guess i just don thave a strategic brain. but it was still good to finish an old one i had left many years ago back in the gba days.

Heavy Rain:
been wanting to play this for quite a while. very interesting story with a most unexpected conclusion...quite a nice change to have the focus on the story for a change. I managed to keep everyone alive and get the best ending. much more...down to earth than farenheit was. haha. very involving game.

Alan Wake:
also been wanting to play this for a while. saw nath play through it and didnt expect to like it much when i got round to it, but i really enjoyed it a lot. i played it with the extra developer's commentary which gives a lot more cool insights into the story and development. and i loved seeing all the references to max payne and nordic mythology. the attention to detail in this game is frankly astonishing. not even just the environments (which are very detailed), but the depth of the character development, back stories, little details and secrets and snippets of information everywhere. so much to see. played both dlc episodes too and feel that 'season 1' concluded nicely. heres hoping they get to make a season 2.

Star wars the force unleashed 2:
just started into this. very similar to the first one. but still enjoyable jedi action.

Tuesday, 28 September 2010

going to take so long to get to lt. colonel in reach....damn.

had an awesome 3 day halo marathon with eugene last week.

day 1: halo reach
day 2: halo: combat evolved, halo 2
day 3: halo 3: odst, halo 3
day 4: wind-down

awesome to see them all back to back. great feeling of continuation

Saturday, 18 September 2010

as expected, reach is awesome. through and through.

legendary campaign is hard. probably the 2nd hardest game in the series next to halo 2.

its also a very powerful story. we all knew how it would all end. reach was going to fall. but what noble team had to go through to pass on the flame and allow the pillar of autumn to escape was hard to watch at times.

bungie had said it was difficult to get the balance of the story right so that even though you knew what was coming, you would believe you were doing the right thing all the way to the end.

i think they got it.