Cleaning up the last of the Game Boy mono games. This one is hard...and long...
Sunday 30 September 2012
Tuesday 25 September 2012
Rocky and weird start that didn't feel very Metroidy (mainly due to the lack of total isolation) but it very quickly pulled itself together and returned to old form later on. Can't decide if the wiimote controls are a blessing or curse though....strafing is very nice. As is the ability to free aim. But lock on aim never fails...The final closing of the game was also a bit...not...metroidy. But all in all still awesome and good to see the universe ridd of phazon once and for all
Sunday 16 September 2012
Monday 10 September 2012
Another long forgotten entry left by the wayside perhaps...7 years ago. Finally laid to rest again today. Feels good. As for the game itself: good stuff just like it's predecessor. But with a lot of annoying new things...like dark world constantly eating you. And suit looking like ass for 90% of the game. And key hunting at the end...apart from that good stuff. Just hope #3 is more like #1
Tuesday 4 September 2012
Very similar to the first (probably the exact same engine) but with the time limit removed. While this sounded nice at first, it actually meant the game could be much longer...and as a result, it felt like it dragged a lot. Also didn't like that the bulk of the game was in the underground "Dungeons" or "Holes". Preferred the above ground work. And it was also very cheap in a lot of places. But still good!
Saturday 1 September 2012
Long put off but finally played it in preparation for Luigi's Mansion 2 coming out soon on 3DS. Very fun game. Not the usual Mario jumping and stomping but more puzzley and Ghostbustery. Stayed fresh and varied enough throughout the whole game though and didn't get boring or annoying. Good show Nintendo for the very first Gamecube game ever.