backloggery now playing

backloggery now playing
now playing on the backlog

Sunday 30 September 2012

Cleaning up the last of the Game Boy mono games. This one is hard...and long...

Didn't think I'd ever actually play this and then one day they were "Yeah it's done. It'll be out in a few days". Boom. Needless to say excellent reworking of a classic. Makes it much easier on the eyes. But I do not like the crouch jumping... A fine job all round

Tuesday 25 September 2012

Rocky and weird start that didn't feel very Metroidy (mainly due to the lack of total isolation) but it very quickly pulled itself together and returned to old form later on. Can't decide if the wiimote controls are a blessing or curse though....strafing is very nice. As is the ability to free aim. But lock on aim never fails...The final closing of the game was also a bit...not...metroidy. But all in all still awesome and good to see the universe ridd of phazon once and for all

Wednesday 19 September 2012

Cool classic dual stick shooter. Good job SEGA

Sunday 16 September 2012

Clearing up the last of the SNES games unfinished. They were very cheap back then

Fun like the last one but seemed to have a lot of pointless UAV based missions...and take offs...and landings...and most enemy planes had unlimited countermeasures. And severe networking issues. All this made it less fun than the first. But still decent enough

Monday 10 September 2012

Another long forgotten entry left by the wayside perhaps...7 years ago. Finally laid to rest again today. Feels good. As for the game itself: good stuff just like it's predecessor. But with a lot of annoying new things...like dark world constantly eating you. And suit looking like ass for 90% of the game. And key hunting at the end...apart from that good stuff. Just hope #3 is more like #1

Tuesday 4 September 2012

Very similar to the first (probably the exact same engine) but with the time limit removed. While this sounded nice at first, it actually meant the game could be much longer...and as a result, it felt like it dragged a lot. Also didn't like that the bulk of the game was in the underground "Dungeons" or "Holes". Preferred the above ground work. And it was also very cheap in a lot of places. But still good!

Saturday 1 September 2012

Long put off but finally played it in preparation for Luigi's Mansion 2 coming out soon on 3DS. Very fun game. Not the usual Mario jumping and stomping but more puzzley and Ghostbustery. Stayed fresh and varied enough throughout the whole game though and didn't get boring or annoying. Good show Nintendo for the very first Gamecube game ever.