Didn't think I'd ever actually play this and then one day they were "Yeah it's done. It'll be out in a few days". Boom. Needless to say excellent reworking of a classic. Makes it much easier on the eyes. But I do not like the crouch jumping... A fine job all round
Sunday, 30 September 2012
Tuesday, 25 September 2012
Rocky and weird start that didn't feel very Metroidy (mainly due to the lack of total isolation) but it very quickly pulled itself together and returned to old form later on. Can't decide if the wiimote controls are a blessing or curse though....strafing is very nice. As is the ability to free aim. But lock on aim never fails...The final closing of the game was also a bit...not...metroidy. But all in all still awesome and good to see the universe ridd of phazon once and for all
Sunday, 16 September 2012
Monday, 10 September 2012
Another long forgotten entry left by the wayside perhaps...7 years ago. Finally laid to rest again today. Feels good. As for the game itself: good stuff just like it's predecessor. But with a lot of annoying new things...like dark world constantly eating you. And suit looking like ass for 90% of the game. And key hunting at the end...apart from that good stuff. Just hope #3 is more like #1
Tuesday, 4 September 2012
Very similar to the first (probably the exact same engine) but with the time limit removed. While this sounded nice at first, it actually meant the game could be much longer...and as a result, it felt like it dragged a lot. Also didn't like that the bulk of the game was in the underground "Dungeons" or "Holes". Preferred the above ground work. And it was also very cheap in a lot of places. But still good!
Saturday, 1 September 2012
Long put off but finally played it in preparation for Luigi's Mansion 2 coming out soon on 3DS. Very fun game. Not the usual Mario jumping and stomping but more puzzley and Ghostbustery. Stayed fresh and varied enough throughout the whole game though and didn't get boring or annoying. Good show Nintendo for the very first Gamecube game ever.
Friday, 31 August 2012
Thursday, 30 August 2012
Good to see old Shep back in action. Liking the first (well overdue) single player DLC. More of this and less bloody multiplayer map packs. Curious mix between sleuthing and killing. Some very tense action parts and an intriguing mystery to follow with a good conclusion explaining some (but not all...) of the Reaper's origins. Didn't say why the Catalyst suddenly thought of the Leviathans as a threat to organics...all they wanted to do was protect organics.