backloggery now playing

backloggery now playing
now playing on the backlog

Sunday, 30 September 2012

Didn't think I'd ever actually play this and then one day they were "Yeah it's done. It'll be out in a few days". Boom. Needless to say excellent reworking of a classic. Makes it much easier on the eyes. But I do not like the crouch jumping... A fine job all round

Tuesday, 25 September 2012

Rocky and weird start that didn't feel very Metroidy (mainly due to the lack of total isolation) but it very quickly pulled itself together and returned to old form later on. Can't decide if the wiimote controls are a blessing or curse though....strafing is very nice. As is the ability to free aim. But lock on aim never fails...The final closing of the game was also a bit...not...metroidy. But all in all still awesome and good to see the universe ridd of phazon once and for all

Wednesday, 19 September 2012

Cool classic dual stick shooter. Good job SEGA

Sunday, 16 September 2012

Clearing up the last of the SNES games unfinished. They were very cheap back then

Fun like the last one but seemed to have a lot of pointless UAV based missions...and take offs...and landings...and most enemy planes had unlimited countermeasures. And severe networking issues. All this made it less fun than the first. But still decent enough

Monday, 10 September 2012

Another long forgotten entry left by the wayside perhaps...7 years ago. Finally laid to rest again today. Feels good. As for the game itself: good stuff just like it's predecessor. But with a lot of annoying new things...like dark world constantly eating you. And suit looking like ass for 90% of the game. And key hunting at the end...apart from that good stuff. Just hope #3 is more like #1

Tuesday, 4 September 2012

Very similar to the first (probably the exact same engine) but with the time limit removed. While this sounded nice at first, it actually meant the game could be much longer...and as a result, it felt like it dragged a lot. Also didn't like that the bulk of the game was in the underground "Dungeons" or "Holes". Preferred the above ground work. And it was also very cheap in a lot of places. But still good!

Saturday, 1 September 2012

Long put off but finally played it in preparation for Luigi's Mansion 2 coming out soon on 3DS. Very fun game. Not the usual Mario jumping and stomping but more puzzley and Ghostbustery. Stayed fresh and varied enough throughout the whole game though and didn't get boring or annoying. Good show Nintendo for the very first Gamecube game ever.

Friday, 31 August 2012

A bit calmer than the last one (relatively) but still some very rough moments...building up to a big finish it seems like. Adios Duck

Thursday, 30 August 2012

Good to see old Shep back in action. Liking the first (well overdue) single player DLC. More of this and less bloody multiplayer map packs. Curious mix between sleuthing and killing. Some very tense action parts and an intriguing mystery to follow with a good conclusion explaining some (but not all...) of the Reaper's origins. Didn't say why the Catalyst suddenly thought of the Leviathans as a threat to organics...all they wanted to do was protect organics.

Monday, 27 August 2012

Good painting fun for a few hours, but seemed to drag and felt about twice as long as it should have been

Sunday, 26 August 2012

Okay...getting there...

Saturday, 25 August 2012

...wuh?

Holy crap. So awesome. Grimlock. Metroplex. Bruticus. Optimus. Megatron. And many others. All kicking so much ass so very epicly. More!

Monday, 13 August 2012

Decent enough light gun shooter, but the steering and dodging mechanics don't work too well. Or I'm too stupid to understand them.

Total rip off of Halo down to almost every detail. I think the only reason Bungie didn't sue was because it wasn't worth their time. Apart from that a decent shooting romp with somewhat sticky controls, but that's to be expected from touch screen controls.

Sunday, 12 August 2012

Just as terrible as all the reviews said it was. Bad, boring, annoying, hard and easy all at the same time. Hard to believe the same team made the amazing Devil May Cry 3...

Saturday, 11 August 2012

Tricky to get the networking working (like all Ubisoft games) but once done provided many hours of co-op dogfighting fun. I especially enjoyed the "assistance off" mode which was dramatic and cool

Monday, 6 August 2012

Another awesome Android game. A good port of the original that is atmospheric and well produced. Bravo EA. More droid games!

Friday, 3 August 2012

First portable dual stick shooter. Classic Resistance action only in the palm of your hand. Good stuff too. Felt like "Rescue Me" with Chimera because you were a firefighter called Tommy in New York...haha. Kind of short but well balanced and fun. Until the cheap ass end boss...