Mad as a cat in a hat. And tough as nails. Especially towards the end where the difficulty curve hit a wall. Eagerly anticipated this ever since playing Castle Crashers but for the life of me could not figure out what the hell kind of game it was. This mystery remained right until I actually got to play it. And it did not disappoint. Behemoth put their usually zany humour into it, especially the narration between chapters which is probably some of the funniest I've heard in any game ever. All round top notch co-op action. If a little frustratingly difficult in places. But still awesome through and through. More please, Behemoth.
Sunday, 30 June 2013
Friday, 28 June 2013
Another epic entry in the Legacy of Kain series. The story, while awesome and circular referencing back to itself a lot (due to much time travel and paradoxes) is also quite mind bending at times.
Thanks to the power of the Playstation 2, this entry was technically much superior to the previous one, but maintained all the good parts too. Very theatric and well voiced again. The combat did seem trickier, or maybe just more awkward, but there were only a handful of bosses this time and all right at the end rather than periodic ones like in the previous game. This entry was much more puzzle based and it seems "The Bosses" were actually just small dungeons that you had to figure out in order to get upgrades. One small complaint I have is that there was butt loads of back tracking and re-treading. There were maybe only 6 main areas or so and you visited each at least 3 times, sometimes more so by the time you were a third or so into the game, you had seem almost all the landscape there was to see and would only see it altered slightly from that point on. Hard to tell if this was due to intent, laziness, time constraints or technical constraints such as memory or storage. Never the less a truly epic title that again I'm not sure why I put it off for so long. On to the final and hopefully epic conclusion of this tale....
Tuesday, 25 June 2013
Wowzers. Got this when it first came out in 1999 (14 years ago now) but didn't get too far due to frustration from clunky controls and uncertainty on how to progress. Wish I had stuck at it because once getting into it proper it was amazing. Clever puzzles, fun combat, interesting mirror world dynamic and fascinating well written story full of twists and turns. Despite the hardware limitations of the time it actually was a very well put together game and just lots of fun to go through and watch events dripping in irony and poetry unravel. Can't wait to get into the other 2 games.
Friday, 21 June 2013
Decent enough shooter. If a tad generic. One of the 360's launch titles. I remember seeing it being played early after the consoles launch, and subsequently got it on PC, but never got into it myself. Until now. The most memorable thing I saw at the time was the awesome opening where the aliens rip open the bar to the background music of "Don't Fear the Reaper". One of the best game intros ever. Fairly standard FPS action. The most remarkable things about it I would say are the amazing set pieces and architecture. Just ended up taking screenshot after screenshot of them. I was kind of tempted to scratch this one from my list because I didn't think it would really be worth playing. After having played it, I could have probably lived with myself having done that. Seems they really wanted a sequel and I have heard whisperings of it from time to time. But now, 7 years on and still no sequel, it seems unlikely to happen.
Thursday, 20 June 2013
Tuesday, 18 June 2013
Another solid Android game from Gameloft. Lots of fun being the Batman beating the snot out of goons, bataranging them and gliding around Gotham. Also very nice looking for an Android game and well voiced. Combat actually rarely got boring because it was just so much fun. This is actually my last Android game. For now. From what I hear, most of the Gameloft superhero games (like this, Spiderman and Iron Man) are all very similar and use the same game engine. So I will probably stay away from those so as not to detriment the experience.
Wednesday, 12 June 2013
Another chestnut from the past. On a roll here. This particular one is from 14 years ago. I remember playing it a little when I got it and it was played a lot on LAN at school by other people but not me.
Another classic shooter where your movement pace is a full on sprint all the time. Which is awesome compared to today's slow lumbering paced shooters. Still, doesn't make sense that a marine can move at the same speed as an alien. They're meant to be much faster. Even on a lower difficulty setting, this was very tough. And save use was limited to a lot of re-dos were needed because aliens can fuck you up pretty quick or you can sprint off a huge drop or set yourself on fire. All kinds of hazards. A lot of fun though. Captures the feeling of the world very well and genuinely tense when you're stalking through dark corridors with aliens chasing you. Good stuff. Only minor problem, which is common with older shooters like this, is that it's not very clear where to go a lot of the time and due to the limited graphics, a lot of places look the same. Less hand-holding as to your next objective. But that's kind of a good thing because a lot of games these days do pretty much just pull you along on a rope.
Tuesday, 11 June 2013
Yet another old classic finally returned to and closed. This time from 12 years ago. Started but never finished. I do remember enjoying this one when playing it, but must have just go distracted by something else. There were a lot of awesome PC games around in 2001 or, the "Golden age of PC" but I can't think exactly what it would have been. Still, there's something I find very charming from PC games of that era. It seems they all run the same clunky engine with the same blocky character models, but even having said that, it was still far better than anything console could muster at the time.
As for the game itself, it's a fairly standard WW2 shooter of this era in that you can run around at a constant more-or-less sprinting pace all the time so it does have a great feeling of energy and momentum. A lot more emphasis on the Nazi element. And occult. And un-dead. But an interesting little romp nonetheless and I'm glad I finally put it to bed.
Monday, 10 June 2013
Woahs. Roller coaster ride. Amazing story. Really grew connected to the awesome very natural and believable characters who over time and saw how their relationship kept changing and changing as the journey went on. A journey that had it all. Genuine joy, genuine sadness and loss, tension, scares, highs, lows, genuine surprise as well as lots of twists and turns that never once felt forced in. Characters are gorgeously portrayed and superbly voice acted. Stunning visuals in every single section of the game that repeatedly made me stop just to marvel at them. Fantasticly intense combat that never once got tired or boring in nearly 13 hours because of the sheer variety of weapons, tactics, enemies, enemy tactics and possible strategies of flanking, stealth, full out assault and more.
Much like all of Naught Dog's Uncharted series, it plays both brilliantly smooth with a beautifly polished almost cineamtic feeling to it. Only possible complaint is that it felt like it was building up to an ending multiple times only to discover there was more to go so there were multiple anti-climaxes. Other than that, fully deserving of all the great praise it's been getting and all came round to a bitter-sweet ending that is perfectly fitting for the world that is set in. Go Naughty Dog.
Saturday, 8 June 2013
Very fun. Not very scary because of 2 people and constant shooting but still plenty of awesome shooter action. With a good twist on the co-op in that the 2 characters had very different play styles and approaches. Also freaking gorgeous for such a little known game. All round winner. Unfortunately, this is probably the end of the F.E.A.R series because the publisher isn't interested in making more. Shame. Would have liked to see more from this dysfunctional family.
Friday, 7 June 2013
Awesome ghost busting action. Excellent that they got the original cast in to write and star in it. Made it feel just like the film. I never really quite got the hang of trapping the ghosts though. Definite fan service through and through. Some of the ghost battles got a little repetitive but still fun for all the references and original actually getting to bust ghosts with the originals.
It was said this was probably going to be the 3rd film in lieu of an actual 3rd film. Shame. Would have liked both.
Sunday, 2 June 2013
Fairly standard movie-tie in game kind of deal. Decent enough shooter with some very frantic fire-fights but lacked polish overall and did feel like it had a lot of fluff in it. But a bit of bro-op shooting is always welcome. Also fun to be a crazy Kirk-Spock duo with their witty back and forth banter.