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Showing posts with label Editorials. Show all posts
Showing posts with label Editorials. Show all posts

Sunday, 7 May 2017

Editorial: Why does Castlevania need to be 3d?

Though I am not versed in the ways of Simon’s Quest, I am someone who believes in the importance of modern history, in the context of games. I believe we have enough modern classics in some franchises to have an informed discussion without having played the ‘golden oldies’, so I will primarily be dealing here with the Castlevania series from 1997’s Symphony of the Night onwards.

So what is the best way to move on within a much-loved franchise? Do we take the parts that we love, and concentrate on developing them and taking them further while keeping everything that works, working? Or can a deeper change be the only real way to move on?

In 2010, Konami seemed to believe the latter. Their thinking was that in order for the series to evolve and stay current, it would have to transition into the third plane.

This is a common assumption by many developers, which in this gamer’s opinion, seems not dissimilar to the assumption that every game nowadays must have an epic storyline with extensive, melodramatic dialogue, likely entailing explosions and the good guys winning in the end.

So, along came Lords of Shadow, the flaws and merits of which could comprise an impressive list each. The most notable of the former however, was that it felt like a patchwork blanket, stitched together from pieces lifted directly from other contemporary games (most notably God of War and Shadow of the Colossus), with some mythical creatures thrown in here or there, to give a smattering of the Castlevania flavour.

We did get some werewolves

The fact is though, that LoS became the best-selling Castlevania game in the history of the franchise.

Is this because it appealed to simpler gaming tastes and blockbuster sensibilities? Frankly, I believe so. In and of themselves, the game’s marketing and AAA aesthetic don’t make it a bad game, especially as there are plenty of great things to say about it. However these flashy elements by no means automatically make a good game either. The mixed reception and sales success of the following two games in the series, which trod a similar path, illustrate this point.

So if 3d plus werewolves do not a good Castlevania game make, then what does? And how does Castlevania make the ‘inevitable’ jump to 3d??

Well, let’s go back to the golden age of Castlevania, which began with Symphony, and continued in the resulting, influential subgenre ‘Metroidvania’, (denoting incremental exploration of an interconnected 2d map in gameplay similar to the games of the Metroid and Castlevania franchises), up to and including 2008’s Order of Ecclesia.

The importance of Symphony lay not just in its quality as a game, but also in how it defined what came after

In particular all of the handheld titles released in this period garnered critical acclaim, with Symphony itself appearing on many a ‘Greatest games of all time’ list, as well as being the best-selling title in the series up until the release LoS.

My proposition is that with this magnificent 2d pedigree, a move into 3d may have been at best, unnecessary, and at worst, misguided for the franchise.

“So should all new Castlevania games just be Symphony clones??” I hear you protest!

Indeed, all of the handheld titles following Symphony did carry the torch of its greatness, but not just that, however—they also continued to explore and improve the formula even further—The greatest example of this being 2005’s excellent Dawn of Sorrow.

But just because something is created in 2 dimensions, does not mean it is limited in how great a game it can be; a game can be expanded or improved by more things than an extra physical dimension. Brave ideas, like Symphony‘s inverted castle revelation, or new elements, like the tactical soul system introduced in 2003’s Aria of Sorrow pay testament to this truth.

The tactical soul system enabled Soma to do funky stuff like this through —duh— stealing the souls of monsters

There is a list as long as my arm of incredible 2d games, just in recent years (games such as Muramasa: The Demon Blade, Ori and the Blind Forest, and even the innovative classic Braid come to mind), the trouble is that gamers and developers alike seem to think of 2d as old, and old as bad.

Even if it could be seen as such however, then recent history actually tells us that this should not be a bad thing, when one looks at the astronomical success (critical and commercial) of the ‘old-school RPG-style’ Souls series; there exists a great majority of gamers who no longer just want something new and flashy purely for the sake of its being so—what they desire is the substance beneath the shiny 3d carapace.

With the LoS trilogy, we can see a game series struggling with its identity while trying to develop. I truly believe the series could have made a successful transition into 3d here, however out of fear of falling flat, it grabbed on to too many things around it at the time; what all the other cool games were doing (combos, quick time events, finishing moves, climbing…), and this polluted its identity to the point where it felt characterless.

Konami had decided to move away from a style of game that had brought them much praise, for the chance at something new and bigger, and there is no shame in this.

Unfortunately however, I feel many game developers, and gamers themselves, fall prey to the trap of the AAA aesthetic, because they begin to think of games too ‘vertically’ (bigger, longer, better graphics). Alas, this can be defeating, as it leaves little energy for thinking laterally (new ideas, systems, ways of playing), and this is where Konami got lost—they put so much effort into thinking about how best to transition to the blockbuster world, that they hadn’t thought enough on whether they should, or on what it really is that makes a great Castlevania game.

Enter legendary producer Koji Igarashi (Affectionately named ‘Iga’ by his fans): A passionate man and one of the minds (many would say the mind), behind Symphony. As a result of his heavy involvement in all of the greatest titles in the series, he has come to be recognised to some extent as the soul of the series, and as someone who acts as the barometer for that certain ‘Castlevania quality’.

Now creating a new game entitled Bloodstained: Ritual of the Night, Iga wanted to demonstrate to potential funders the demand that still existed for 2d Metroidvania-style games, and so he created a Kickstarter campaign for the game. The total funding target was optimistically set at $500,000.

Ultimately the campaign ended up raising a total of $5,545,991—over eleven times its original goal.

The prospect of Iga’s new game prompted gamers to smash the Kickstarter ceiling

Iga had done it, and then some. It is hard to think up something that could more definitively prove to developers the ongoing relevance of 2d games. The money had spoken volumes.

Now, as Konami’s future is uncertain to say the least (they recently announced that mobile games ‘are the future’, and that they will be concentrating most of their energies on that from now on), it does not make me glad that we may not see another 3d Castlevania game on consoles, as I truly believe that there is some way for it to work.

I am glad however, that there was one who was never taken by the pull of perceived vertical progress, and always kept the spirit and gameplay of the series in the driving seat.

Iga’s victory, I feel, has been a humble victory for games.

 

This guest post was provided by Rory Gibson.

The post Editorial: Why does Castlevania need to be 3d? appeared first on Life On The Grid.

Monday, 13 July 2015

Editorial: The Tipping Point

It happens sometimes, you hit a certain point in a game and suddenly your whole aim in that game is drastically changed. It might be the moment you decide “screw it, I’m never gonna get 1000/1000 on this game” when you notice one irritatingly difficult/time consuming achievement. Or it might be the moment you’ve been stuck on the same puzzle in Zelda for 2 hours and decide the time has come for a quick trip to Gamefaqs.

Whatever it is, whenever it happens your self imposed rules are torn up. Once you succumb to a game guide for one puzzle, you’ll be quicker to do it again when you hit another brick wall. Once you’ve given up on getting all the achievements, those daft little pointless collectables you’ve been hunting out so painstakingly for the last 8 hours suddenly don’t matter at all (think Alan Wake and his Coffee Flasks)

I most recently experienced this while blasting through Trials Evolution, right around the time I started onto the “Extreme” tracks. My aim up to then had been getting a Gold medal on each track, and I’d been doing pretty well with only a handful of tracks so far still sitting on Silver medal status. The fact that some of those Golds took me an hour of effort to get didn’t bother me at all, I enjoyed the challenge. It took about five minutes of the first Extreme track for that to change though. I knew I had absolutely no mission of ever getting Golds on all the 8 Extreme tracks. Suddenly the goal I had been striving for was seemingly unattainable, and in the blink of an eye my goal was now just to finish all the tracks and forget the Gold medals. And I was fine with that.

So, yeah, I pussied out and gave up on my challenge. I was a quitter. So why don’t I care? Because in my opinion I’m not admitting defeat. I probably *could* get all the golds if I spent enough time, I just don’t want to any more. It’s reached that point where it just wouldn’t be fun to me – it would be more of a chore. Above all else, gaming is meant to be fun. It’s a hobby, it’s something that you pay money to do in your spare time and it shouldn’t feel like a chore. If it ever does, maybe you should remind yourself of that and change the rules, or change the game completely.

The completionist in me makes me want to beat every game I start, but there’s so many amazing games out there nowadays that if I’ve completely lost enjoyment in a game I’m not gonna keep playing for the sake of it. Towards the end of Disc 2 of L.A. Noire I grew tired of the seemingly random nature of the interrogations and the old Rockstar trademark of dragging out a story with too much filler so I haven’t played it in about a year. The beauty of it is you can go back to it any time you want should you fancy another crack at the challenge. In my case I’ve spent long enough away from the fantastic atmosphere and change of pace gameplay of L.A. Noire that when I go back to finish it off in the next few months I’ll enjoy it a lot more than I would have if I had just ploughed through it back when I started it.

Every game comes with its own set of rules and gameplay constructs, but don’t forget who’s really in charge of your gaming experience.

Hint: It isn’t Bill Gates and his achievement points.
arnie having fun

The post Editorial: The Tipping Point appeared first on Life On The Grid.

Sunday, 28 June 2015

E3 After Thoughts

Having seen everything on offer, here are my E3 after thoughts on the games that interested me.  I think overall, I got about half of the things on my wish list as well as a few more nice surprises. Not bad at all!

Bethesda: a mixed bag warm up

  • Doom 4!  Loved all of the Doom games especially Doom 3 and it’s expansion so looking forward to more of this.
    E3 After Thoughts Doom 4 Revenant

    The classic Doom Revenant. Now with more death.

  • I will play Fallout 4 but I’m not gushing for it like a lot of people are. Fallout 3 was decent enough but New Vegas was fairly boring to me.
  • I don’t care at all about Dishonored 2. I didn’t think much of the original.  It was decent enough but again, nothing special.  It took me about 4 hours to finish running through shooting and stabbing everyone I could see.

Microsoft: lots of unexpected and varied news

  • I like the new XBox One controller, that will finally be compatible with Windows and has lots of customisations.  Sadly unless it comes down in price a lot, it will be too much money at $150, probably over £100 by the time it gets here.
  • The Gears 1 remake looks nice.  It has the extra missing chapters that Gears 1 had on PC that XBox never got and is coming to PC.  (it’s picked up some colour in the remaster).  Gears 4 also looks good with a darker more sinister air to it.  Gears is always fun for co-op and I’ll be getting these for sure.
  • The Rare compilation of classic games is a very awesome idea but I don’t think I’ll get it myself as I would likely never be able to finish the half of them.
  • Halo 5 will be the game that finally sells me an XBox One.  Buck vs The Chief! Oh no!
    E3 After Thoughts Halo 5

    Buck from ODST. Then and now.

  • Ashen looks to be an interesting little indie title.
  • Backwards compatibility with XBox 360 is great! Maybe I can finally retire my 360.  I Just hope they expand it out and keep going with it.  It requires users to re-download an emulated version of the game to hard disc rather than just using the disc.
  • Phantom Pain.  Oh my god.  Oh my god.  This will be one of my biggest games of the year.
  • Recore might be good.  Solid developers behind it like the Metroid Prime team.
  • Rise Of The Tomb Raider is coming along nicely. If I have an XBox One at the time I might as well get it on that.  If not, I’ll wait for a PC version.
  • I tried Dark Souls a while back. Didn’t like it so not too fussed about Dark Souls 3.

EA: more from all your favourite franchises

  • Need For Speed shows promise.  Despite going back to the underground street racing scene.
  • Mass Effect Andromeda is very exciting. A whole new galaxy! Had to be really after the ending of Mass Effect 3….  But this whole new galaxy seems to have a lot of common elements from out one.
  • Unravel is a platform game that has a lot of charm but I predict much sadness.  and EA needs more stuff like this.
    E3 After Thoughts EA Unravel

    Unravel has a small studio indie vibe to it.

  • Fucking Mirror’s Edge 2! Now called Catalyst.  Finally with a release date. It will be open world but probably not really I’d suspect.  I’m guessing it will be like a modern Far Cry where it’s open world between missions but the missions will be channelled into smaller linear areas.

Ubisoft: all online, all the time

  • I still haven’t played The Crew and now I kind of don’t want to.
  • More DLC for Trials Fusion! Yay?
  • The Division and Rainbow Six Seige look good but I just don’t care about multi-player.  I wish they’d stayed single player or at least included a good single player campaign.
  • Ghost Recon Wildlands does look great though. I thought it was Far Cry 5 at first.  It should also good for co-op.
    E3 After Thoughts Ubisoft Ghost Recon Wildlands

    Ghost Recon goes open world. Just like every other game recently.

  • I’m going to play Assassin’s Creed Syndicate either way. I just hope its more like Assassin’s Creed Rogue and less like Assassin’s Creed Unity.

Sony: 3 Enormous pieces of earth-shattering news

  • Oh my fucking god.  Final Fantasy VII remake.  It’s finally happening.
  • The Last Guardian has come back to us. I knew it would. I never lost hope.  But it’s moved to PS4 now, so one more reason to get it.
    E3 After Thoughts Sony The Last Guardian

    I never stopped believing The Last Guardian would come back to us.

  • Shockingly, I have never played either Shenmue game but I know the love people have for it so I might try it now…
  • Uncharted 4 looks great as expected and will most likely be the game that sells me a PS4.
  • Firwatch looks like a playable Pixar film. Should be cool.
  • Horizon Zero Dawn is the next big thing from makers of Killzone which I have been a long time fan of. There are hints of Enslaved Odyssey To The West in it.
  • Tacoma is another indie title from the makers of Gone Home. But will it be a game?

Nintendo: kind of phoned it in

  • A new Mario RPG game with Paper Mario mixed in? Could be fun, but not quite the Mario game we wanted.
  • The 3 player co-operative Zelda, Tri-Force Heroes, looks like the earlier co-op Zelda, 4 swords, only with 3 players not 4.
  • Yet another Animal Crossing game?  I haven’t played this series since the Gamecube original.
  • Starfox Zero just looks amazing.  Glad I don’t have too long to wait for it.
    E3 After Thoughts Nintendo Starfox Zero

    Hard to say no to a new Starfox game.

  • Mario Maker is probably great for the creative type but that I am not so it may not be of much use to me.
  • I so badly want Yoshi’s Wooly World with an amiibo.  I don’t know why.  I don’t know why I want amiibos so bad.

Square Enix

E3 After Thoughts Square Enix Deus Ex Mankind Divided

Adam is back (from the dead somehow) with religious symbolisim abound.

Deus Ex Mankind Divided has a lot to follow up from Human Revolution.  But so far, it looks like it’s well set to do so.

Miscellaneous

  • Call of Duty Black Ops 3 has a co-op campaign.  Finally.  Love me some co-op shooting action.
  • A new Hitman?  Cool I guess although the last one wasn’t great
  • Transformers: Devastation.  Oh yes.  Everything Transformers is gold.  Everything.  And Platinum games is making it who also make solid gold.  A winning combination.
    E3 After Thoughts Platinum Transformers Devastation

    Hard to go wrong with Transformers. G1 Transformers, that is. Michael Bay got it pretty wrong….

PC

E3 After Thoughts Microsoft Gears Of War Ultimate Edition

Gears Of War Ultimate Edition will come to PC the same day as XBox One

It’s very good to see things like the Gears remake, No Man’s Sky and Killer Instinct coming to pc.  Most things are launched on the same day now instead of months or years later.  PC is finally getting the attention it deserves.  Probably in part due to PS4 and XBox One being the same architecture as PCs now.

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