backloggery now playing

backloggery now playing
now playing on the backlog

Saturday, 14 July 2012

So very very weird... Last of the Suda51 games until Killer is Dead. Typical Suda51 weirdness through and through. Gameplay got off to a bit of a rocky start and had some very very annoying minigames, but once some of the sweeter combos were unlocked it got a lot better.

Thursday, 12 July 2012

Almost identical to the first. Same city only in worse shape... Less variety too. Instead of killing a bunch of different crime bosses in varied lairs, you just activated 27 absorption units and 9 beacons in almost identical settings. Helicopter was cool though

Tuesday, 10 July 2012

My god...so fucking hard...was expecting a simple romp through London with a bit of red weed dodging. But ended up just dying continuously over and over and over and over again. Even Patrick Stewart's voice started to get annoying when he said the same thing for the 50th time...

Monday, 9 July 2012

The last in the Painkiller family. But it seems like they want another sequel... Quite similar to Redemption in the non stop madness and killing, but only 5 levels to half as long. Overdosed...

Sunday, 8 July 2012

Another fan-made installment. Very much back to the "purer" Painkiller experience in that it was just constant killing and no wandering around trying to find the right place. Good shit. Even if it was nothing new

Fan made game. And it shows.... Buggy as hell, levels have no structure whatsoever and spent hours searching each one for the tiny hole or passage that would lead onwards. Strange how you could make painkiller boring...

Friday, 6 July 2012

Very rough stuff. Story is getting quite interesting. Felt like most decisions had no real right or wrong answer. Just varying degrees of bad. A lot better than the first episode. Makes me more keen to play the remaining 3 now

Thursday, 5 July 2012

Quite interesting and different. Head melting puzzles too. But charming and fun and easy to recommend. There's a lot more extra stuff to it too but I didn't do it all...

Tuesday, 3 July 2012

Very soothing and nice and easy on the eyes. This was the last of thatgamecompany's games. Hope there will be more...

Another expansion on the original using the same engine with the same absurdly long loading times. But still all the same awesome non stop killing action. Lacking in the giant bosses though...

Saturday, 30 June 2012

Very similar to the first only with the ability to same as the same character. Felt shorter too. And the last level didn't make us want to die. All in all good co-op fun and very pretty and charming. But having 2 people both be the wizard does break a lot of the game and make it too easy.

Tuesday, 26 June 2012

Much improved over the original. Plot holes patched nicely. And there's now a feeling of accomplishment and (maybe even) success. But the star child still sucks...

Sunday, 24 June 2012

Wow...just...wow. Can't recommend that one enough. The very textbook definition of short but sweet. barely 2 hours long but every second was magical, gorgeous and unforgettable. Anyone who doesn't own a ps3, get one and this.

Also, 60% backlog completion. Win win.

Saturday, 23 June 2012

Way too seriously serious

Thursday, 21 June 2012

Lazy console port, but still lots of force pushing lightsabre chopping fun

Very short. And quite hard. But a very sweet game from an indie developer. Good to see more and more awesome indie games popping up everywhere. Nice to give it to the machine too.

Saturday, 16 June 2012

Very awesome and atmospheric with lots of tension. Feelings of silent hill and ico. Genuinely upsetting and unnerving at times too

good shit. came together well at the end with a nice variety of melee and ranged weapons and an interesting twist on the zombies. buggy as hell though...lan doesnt actually work. But an awesomely huge world with sweet scenery and lots to do. Co-op very ell implemented too. Saves everything on both sides

Tuesday, 12 June 2012

Another one left by the wayside. Only 8 years ago this time. But finally finished. Although I could remember none of what I had done in it 8 years ago... Still classic Paper Mario action. Charming and funny and lots of fun.

Wednesday, 6 June 2012

Max's long awaited return was powerful and awesome. But not quite the same. More cover and less jumping around. More cinematic, less theatric. Rockstar did a goob job, but its hard to see the influence Remedy left apart from Max's poetic musings. And the theme